Fury Untold 10-man Sen'jin (US) raiding guild


4
Aug/09
0

Patch 3.2 is upon us!

Blizzard managed to squeeze this one out faster than anyone expected. I'm going to cover a few of the more important-to-the-guild details here, as well as a few of my personal favorites.

Raiding changes:

Dungeon and Raid ID Extensions

  • In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
  • Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
  • The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
  • An ID can be extended more than once.
  • An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.

This is great news for us, particularly now that we're knocking on Yogg-Saron's forehead. Lets hope we get to him quickly this week and can get some progress made on his froggy face.

Emblem System Changes

This is another great change, with any kind of modifications to the guild roster, you always have new players, and this change will allow us to quickly "catch up" any new players, or rerolls/alts that may be behind the gear curve.

General game changes:

Deathknight Tanking Nerfs/Paladin Tanking Buffs

woot! Take that Kelemvore!

I think those are the most relevant to the guild. For full patch notes and information check out MMO-Champion.

BTW, I hate Tuesdays, especially when I'm off work.

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