Fury Untold 10-man Sen'jin (US) raiding guild


19
Aug/09
0

Faction Champions

This video is for the 25 man version of the fight and (hopefuly) is much less chaotic on 10 man. I'll try to edit a 10 man version in as soon as one gets posted (aka when Months Behind kills them with Lore's 10 man team).

15
Aug/09
0

Lord Jaraxxus

11
Aug/09
0

Northrend Beast Encounter

2 quick things for this post. With 3.2 out we might be venturing into ToC soon, so please become familiar with the new fight(s) as they become available. I've got a good video of the Beast encounter I'm going to put up here, as well as on the forums (for discussion).

Additionally, I apologize for the site-outage yesterday. By circumstances that were no fault of mine, our hosting company decided to do some select maintenance on a few databases and ours was one affected. Anyways, sites back up and rolling!

4
Aug/09
0

Patch 3.2 is upon us!

Blizzard managed to squeeze this one out faster than anyone expected. I'm going to cover a few of the more important-to-the-guild details here, as well as a few of my personal favorites.

Raiding changes:

Dungeon and Raid ID Extensions

  • In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
  • Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
  • The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
  • An ID can be extended more than once.
  • An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.

This is great news for us, particularly now that we're knocking on Yogg-Saron's forehead. Lets hope we get to him quickly this week and can get some progress made on his froggy face.

Emblem System Changes

This is another great change, with any kind of modifications to the guild roster, you always have new players, and this change will allow us to quickly "catch up" any new players, or rerolls/alts that may be behind the gear curve.

General game changes:

Deathknight Tanking Nerfs/Paladin Tanking Buffs

woot! Take that Kelemvore!

I think those are the most relevant to the guild. For full patch notes and information check out MMO-Champion.

BTW, I hate Tuesdays, especially when I'm off work.

4
Aug/09
0

General Vezax

General Vezax Kill Grats on General Vezax tonight guys! Hopefully we coast through to him this upcoming week and get some more time with our new friend Yogg-Saron!

Btw I should be updating this with a better resolution thumb/link tomorrow.

With us very rapidly approaching the end of Ulduar, it's time for everyone to take a look at the hard mode encounters. We've already been knocking down FL+2 consistently, and I'd like our next targets to be FL+3, Heartbreaker, and I Choose You, Runemaster Molgeim. We already have pages for the first two, and I'll try to get a wiki page up for the Iron Council hard mode as soon as possible.